Sunny

01 Privacy

What we hold, and what we do not.

We never ask for your name, your email address, a password, or a phone number. When you open the site your browser is given an anonymous account — an identifier and nothing else. Nobody, including us, can work out who you are from it. It exists so that a game can tell the two of you apart, and so a reload does not throw you out of your own room.

If you clear your browser storage, that identifier is gone and a new one is made next time. There is nothing to delete and no account to close.

A room lives in the server's memory, reachable only by its five-letter code. It is removed after two hours with nothing happening in it, or ten minutes after you have both closed the tab — and it is gone entirely when the server restarts. Nothing about a finished room is written anywhere unless it is listed below.

Photos are taken and assembled in your browser. During a round, one photo has to reach the other person, so it passes through our server: it is held in memory for the seconds it takes to deliver it — and, in the games where a picture is a secret until the reveal, until the round opens. It is never written to disk, and it is dropped with the room.

The exception is when one of you deliberately saves a keepsake. That, and only that, is stored in our Supabase project so you can open it again later.

We use Supabase for the small amount of data that has to outlive a room. Every row belongs to your anonymous account:

Supabase stores this on our behalf and processes it in the United States. If the database is not configured — which is the case in local development — none of the above happens at all and everything is forgotten on restart.

Some games ask a model to score an answer, settle a debate or read a photo. When that is switched on, the text or image of that round is sent to Anthropic to be judged, and the result comes back to the room. We send only what the round is about — never your identifier, and never anything from a different game. If no key is configured the feature is off and the games fall back to scoring themselves.

Two games can use your camera and microphone. That stream goes directly between your two devices; it does not pass through us and we cannot see or hear it. The live captions are produced by your own browser's speech recognition, so only the resulting text reaches our server. Be aware that some browsers do their speech recognition in the cloud — that is your browser vendor's processing, under their privacy policy, not ours.

There are no advertising pixels, no third-party analytics, no cross-site trackers and no cookies used to follow you anywhere. We do not sell or share anything about you, because we do not have anything worth selling. Our servers keep ordinary short-lived logs — an IP address and the request — which is what any web server does, and what lets us stop somebody abusing it.

The feedback box stores exactly what you typed, along with your anonymous identifier and your browser's user-agent string, so we can make sense of a bug report. Please do not put anything private in it.

Sunny is not intended for anyone under 13, and some question packs are marked for adults only. If you believe a child has used it, get in touch and we will remove what we can find.

If this page changes in a way that matters, the date at the top changes with it. Questions about any of the above can go through the feedback box inside any activity.